What approach would you take to write HDL for a FSM with IDLE, READ, and WRITE states, transitioning on "op" input and resetting after 4 cycles?
Question Analysis
The question is asking you to outline an approach for designing a Finite State Machine (FSM) using a Hardware Description Language (HDL). The FSM has three states: IDLE, READ, and WRITE. The transitions between these states are determined by an input called "op". Additionally, the FSM needs to reset after 4 cycles, which means there should be a mechanism to count the cycles and reset the FSM appropriately.
To approach this problem:
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Understand FSM Basics: You need to be familiar with the concept of Finite State Machines, which are used to design sequential logic circuits. FSMs have a finite number of states and transition between these states based on input signals.
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Define States: Identify and define the states needed for the FSM (IDLE, READ, WRITE).
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Transitions: Determine how the FSM transitions between these states based on the "op" input.
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Cycle Counter: Implement a counter that tracks the number of cycles and resets the FSM after 4 cycles.
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HDL Syntax: Be familiar with writing the state logic using an HDL like Verilog or VHDL.
Answer
To design an FSM in HDL for the given requirements, follow the steps below:
1. Define the States:
- Use an enumerated type or parameter definition to represent the states IDLE, READ, and WRITE.
typedef enum logic [1:0] {IDLE = 2'b00, READ = 2'b01, WRITE = 2'b10} state_t;
state_t current_state, next_state;
2. State Transition Logic:
- Implement a sequential block to update the current state based on the next state.
- Use a combinational block to define the next state logic based on the "op" input and current state.
always_ff @(posedge clk or posedge reset) begin
if (reset) begin
current_state <= IDLE;
cycle_count <= 0;
end else begin
current_state <= next_state;
cycle_count <= cycle_count + 1;
if (cycle_count == 4) begin
cycle_count <= 0;
current_state <= IDLE;
end
end
end
always_comb begin
case (current_state)
IDLE: begin
if (op == READ_OP)
next_state = READ;
else if (op == WRITE_OP)
next_state = WRITE;
else
next_state = IDLE;
end
READ: begin
// Define transitions from READ
next_state = IDLE; // Example logic
end
WRITE: begin
// Define transitions from WRITE
next_state = IDLE; // Example logic
end
endcase
end
3. Cycle Counter:
- Incorporate a counter that resets the state machine after 4 cycles.
int cycle_count;
always_ff @(posedge clk or posedge reset) begin
if (reset) begin
cycle_count <= 0;
end else if (cycle_count == 4) begin
cycle_count <= 0;
end else begin
cycle_count <= cycle_count + 1;
end
end
4. Reset Logic:
- Ensure the FSM resets to the IDLE state either on an external reset signal or after the specified number of cycles.
This approach ensures that you have a robust design that meets the requirements of transitioning between states based on the "op" input and resetting after 4 cycles.